An assignment we did at The Game Assembly during the texturing course. I chose realism and horror as my inspiration. There are a few things I would change now, such as fixing the projection of certain noise, picking a higher texure size and defining what exactly the substance seeping out from the box is. But with that said it was a fun exercise and I'm still quite happy with the scratches and feel of the plastic.
The model was picked from a Game Assembly database and was made by Simon Eimersson